Attack of the Giant Mutant Lizard
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
You can find an early playable demo at GameJolt.
In case anyone's interested in testing the Android version (decent phone recommended -- 4.1 and up required), here is a thing you may want to click on. I'm interested in seeing what devices have an acceptable frame rate as well as any other problems that pop up.
Localization: Help Me Translate!
Latest Article More Articles
Localization: Help Me Translate!
Help Me Translate!
Are you fluent in both English and another language?
If you answered "No", then we have at least one thing in common and we should hang out sometime. (I'm joking. Don't come near me.)
But if you answered "Yes", then you may be able to help me make my game support multiple languages.
I recently modified my game to enable me to add translated versions of all the text in the game. All that's needed is the translations, and as all the confusing international comments on Google Play I've read so far have proven, Google Translate is not exactly reliable when it comes to translating things correctly.
If you are interested in helping to translate even just some of the text, contact me at firstname.lastname@example.org.
Target Practice -- Featuring a New Ability
Cutscene Animation and a Funny Lesson About Sound Effects Packs
Toon Shading, Steam, and a New Gameplay Video
Devlog 2017-01-28: Slow Progress - But Some Good News -- Plus Some Even Better News
Another Year, Another Devlog...
Greenlight and a New Gamelay Video and Other Fun Things
Mobile Version Alpha Testing and Other News
Searching for Sounds
It's been about 3 years since I started working on this game, and it's come a long way, but has a long way to go yet.
The main idea behind it is that you control a monster with claws at the end of its tail to grab and throw things. The animation for this is driven by inverse kinematics (IK) so it looks all fancy. I started with the intention of making the game for Android phones but it works just as well with a mouse and keyboard.
So far, all the modelling, animation, textures (except for some default UI stuff), and programming was done by me, except for some plugins that I couldn't or didn't want to do, and some sections of code taken from various forums or tutorials and whatnot.
Some of the plugins that I used (the ones I can think of, anyway) are:
- Final IK by RootMotion -- This is what controls the movement of the creature's tail and spine, and I'm quite pleased with how well it works.
- Simply A* by BFGames -- Used for the police vehicles to navigate. The regular traffic just follows predefined paths.
- Spawner - Free by Garth de Wet -- I'm actually not sure if I'm still using this one. I was using it, but I made a heavily modified version to work better for my purposes and I'm not sure if anything from the original package is still used, but I think the guy still deserves credit.
- CN Joystick by Cyrill Nadezhdin -- I'm using a modified version of this, which I changed to make it work better with my other custom input stuff. But a lot of the original code is still there.