Attack of the Giant Mutant Lizard
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
You can find an early playable demo at GameJolt.
In case anyone's interested in testing the Android version (decent phone recommended -- 4.1 and up required), here is a thing you may want to click on. I'm interested in seeing what devices have an acceptable frame rate as well as any other problems that pop up.
Updated Controls, and Plans for the FUTURE!
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Updated Controls, and Plans for the FUTURE!
People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update.
I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive for everyone.
I also added some support for controllers, but some of the menus may still need you to use the mouse.
I only tested with a XBOX 360 controller, so I don't know if others will work the same way. I still think it's easier to use the keyboard and mouse though. But for those who want to use a controller, the right joystick can be used instead of the mouse. I added a nifty crosshair so you can tell where you're aiming.
You can try the updated controls in the latest version of the demo:
One other new thing is that I enabled Unity's Cloud Diagnostics service, so I'll be able to see all the errors that I'll probably be too lazy to fix.
So what's next for this game?
Despite how short it is, I've been working on this game for a long time, and I can't wait to start working on a new game. But before I do that, I'm working on adding one more monster, and a new map to go with it.
This next one is a giant snake that is able to throw things with its head and swim underwater. That's where the new map comes in:
Since snakes typically don't have legs, I'll need to think of some other attack moves for players to unlock. So far I have one attack.
I've also made an addition to the wildlife.
There's still a lot of work left to do on this though -- textures, AI, fish that stay in the water instead of floating through the air, etc.
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Searching for Sounds
It's been about 3 years since I started working on this game, and it's come a long way, but has a long way to go yet.
The main idea behind it is that you control a monster with claws at the end of its tail to grab and throw things. The animation for this is driven by inverse kinematics (IK) so it looks all fancy. I started with the intention of making the game for Android phones but it works just as well with a mouse and keyboard.
So far, all the modelling, animation, textures (except for some default UI stuff), and programming was done by me, except for some plugins that I couldn't or didn't want to do, and some sections of code taken from various forums or tutorials and whatnot.
Some of the plugins that I used (the ones I can think of, anyway) are:
- Final IK by RootMotion -- This is what controls the movement of the creature's tail and spine, and I'm quite pleased with how well it works.
- Simply A* by BFGames -- Used for the police vehicles to navigate. The regular traffic just follows predefined paths.
- Spawner - Free by Garth de Wet -- I'm actually not sure if I'm still using this one. I was using it, but I made a heavily modified version to work better for my purposes and I'm not sure if anything from the original package is still used, but I think the guy still deserves credit.
- CN Joystick by Cyrill Nadezhdin -- I'm using a modified version of this, which I changed to make it work better with my other custom input stuff. But a lot of the original code is still there.