Attack of the Giant Mutant Lizard
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
You can find an early playable demo at GameJolt.
Also listed on:
store.steampowered.com/app/590840/Attack_of_the_Giant_Mutant_Lizard
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About This Game
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About This Game
Hi everyone,
Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game.
I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough.
Why is the game so short?
This was always intended to be a short game. It was partly inspired by the types of browser-based games I used to play on websites such as newgrounds. Just pointless little games with no real story and a simple goal. My thinking was that people would play for a little while, and then move on to another game.
What's the deal with that ending?
Yeah, I couldn't really think of an ending. Hell, I didn't really have a story to begin with. I tried to come up with some ending that would provide closure, but then I was like, "Screw it. Here's some jokes." That's why for this release, I have switched the order of the buttons on the main menu to arcade mode first and story mode second.
Why did I make this game?
I kind of wanted to play a game like this. But the Google Play store is filled with shovelware and cheap clones that exist only to display ads. The monster games I've seen were usually like, you touch something and it just explodes or disappears. (And I thought I was lazy.) So it didn't seem like anyone else was making any decent ones, so I figured I would have to make it myself. My advice to other aspiring indie game developers is, don't worry about what other people want to play; make the game that you want to play.
Other Articles
Version 0.8.2
Updated Controls, and Plans for the FUTURE!
Localization: Help Me Translate!
Update 2018-11-25
Update 2018-01-01
Target Practice -- Featuring a New Ability
Cutscene Animation and a Funny Lesson About Sound Effects Packs
Toon Shading, Steam, and a New Gameplay Video
Devlog 2017-01-28: Slow Progress - But Some Good News -- Plus Some Even Better News
Another Year, Another Devlog...
Greenlight and a New Gamelay Video and Other Fun Things
Devlog 2016-11-27
Update 2016-11-20
Update 2016-10-15
Mobile Version Alpha Testing and Other News
Updated Demo.
Demo Released
Searching for Sounds
Introduction
Update 2016-11-20
Well, it's been a while since the last time I posted an update, and I had a couple helpful comments and suggestions, and a couple changes based on some of them can be seen in the latest version of the demo. You can get the latest version here: Windows | Mac | Linux
But before I get into the details, I wanted to put a reminder here about the Android alpha version and my page in Steam Greenlight Concepts.
http://steamcommunity.com/sharedfiles/filedetails/?id=778168073
https://play.google.com/apps/testing/com.extramedicated.mutantlizard
CLICK IT, YOU FOOLS!
Now that that's out of the way...
I replaced some of the sounds with higer quality ones and I recorded a new game play video with audio.
Bug Fixes / Enhancements (in no particular order):
- The volume slider in the options menu now beeps when changing the volume.
- Made some improvements to the visual effects. More blood splatters. Improved appearance of explosions. I was working on adding footprints whenever you stomp on the ground, but it didn't look good, so I'll hold off on that one for now.
- I slightly altered the way the cops behave to make it less likely for them to stay out of reach. It's not perfect, but it's a start.
- I changed the tanks so that they can detect if they are running into a wall and turn left or right to try to go around.
- I think I fixed the bug where the stomp attack would occasionally freeze the monster in place. Let me know if you see it happen again.
- I enabled the 16:9 aspect ratio after fixing some UI elements. No more vertical borders!
- There's probably a bunch of things I'm forgetting... I'm sure it's not important.
New Stuff:
I have new audio clips for the police sirens and for the tank's engine. The tank also plays an additional sound while moving. Speaking of tanks, I made some modifications to allow the tanks to run over things instead of just pushing them out of the way, or rolling over like a turtle.
So realistic!
I also did a bit of work on things that aren't in the demo. Here is a cut scene that is played before you reach the last area:
There's plenty of work left to do, and not a lot of spare time, so it'll likely be a while before I upload a new version of the demo. Fortunately, there's a holiday coming up this week, so hopefully I can put the two extra days to good use.