Attack of the Giant Mutant Lizard
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
You can find an early playable demo at GameJolt.
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About This Game
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About This Game
Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game.
I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough.
Why is the game so short?
This was always intended to be a short game. It was partly inspired by the types of browser-based games I used to play on websites such as newgrounds. Just pointless little games with no real story and a simple goal. My thinking was that people would play for a little while, and then move on to another game.
What's the deal with that ending?
Yeah, I couldn't really think of an ending. Hell, I didn't really have a story to begin with. I tried to come up with some ending that would provide closure, but then I was like, "Screw it. Here's some jokes." That's why for this release, I have switched the order of the buttons on the main menu to arcade mode first and story mode second.
Why did I make this game?
I kind of wanted to play a game like this. But the Google Play store is filled with shovelware and cheap clones that exist only to display ads. The monster games I've seen were usually like, you touch something and it just explodes or disappears. (And I thought I was lazy.) So it didn't seem like anyone else was making any decent ones, so I figured I would have to make it myself. My advice to other aspiring indie game developers is, don't worry about what other people want to play; make the game that you want to play.
Updated Controls, and Plans for the FUTURE!
Localization: Help Me Translate!
Target Practice -- Featuring a New Ability
Cutscene Animation and a Funny Lesson About Sound Effects Packs
Toon Shading, Steam, and a New Gameplay Video
Devlog 2017-01-28: Slow Progress - But Some Good News -- Plus Some Even Better News
Another Year, Another Devlog...
Greenlight and a New Gamelay Video and Other Fun Things
Mobile Version Alpha Testing and Other News
Searching for Sounds
A lot has changed since the last update. But writing is hard, so I'll make this brief.
The biggest change since the last article is the two new monsters:
These work differently than the original lizard. Instead of having a tail that can grasp things, these creatures both have their own way of picking up and throwing objects.
This guy, somewhat inspired by frogs or whatever, can use its tongue to catch people and pick up cars (That's what frogs do, right?).
It can then hold an object in its mouth and launch it at enemies. By holding down the mouse button, you can keep an object in your mouth and crosshairs and a power meter will appear so you can aim and launch.
The next one is a bit trickier to work with, but at least it can fly...
Without a stretchy tongue or a prehensile tail, this thing can only pick up whatever it can reach with its little bird legs. Hold the mouse button down, and this thing will use one of its talons to try to grab whatever the mouse cursor is on, as long as it's within reach.
Release the mouse button, and the monster will toss the object in the direction of the cursor. The strength of the throw is determined by the distance between the cursor and the monster. It's not perfect though. It's kind of tough to throw anything upwards. I may need to make some adjustments to it in the future.
Also, I made a trailer, which is already outdated due to slight changes I made to the UI. But it's got music and everything.