Attack of the Giant Mutant Lizard

Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.

You can find an early playable demo at GameJolt.

In case anyone's interested in testing the Android version (decent phone recommended -- 4.1 and up required), here is a thing you may want to click on. I'm interested in seeing what devices have an acceptable frame rate as well as any other problems that pop up.

Latest Article

Nov, 25th 2018

Update 2018-11-25

0 Comments
A couple changes. Most notably, two more monsters. There's also a trailer which is already slightly outdated.

Comments

Unknown Jan, 2nd 2018 at 01:44

Reply
will it be on ios/apple phones?Do you think it will come out on steam soon?

ExtraMedicated Jan, 2nd 2018 at 03:35

I wasn't really planning on making an iOS version, but it is a possibility. I don't own any Apple devices that I could test it on though.


I'd like to put it in early access on Steam within two months or so. But it's really difficult to give any time estimate. I will say that the finished game will be quite short.

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Articles


Latest Article More Articles

Nov, 25th 2018

Update 2018-11-25


A lot has changed since the last update. But writing is hard, so I'll make this brief.


The biggest change since the last article is the two new monsters:


creature2 optimizedcreature3 optimized


These work differently than the original lizard. Instead of having a tail that can grasp things, these creatures both have their own way of picking up and throwing objects.


This guy, somewhat inspired by frogs or whatever, can use its tongue to catch people and pick up cars (That's what frogs do, right?).
resized 2018 11 24 14 34 34



It can then hold an object in its mouth and launch it at enemies. By holding down the mouse button, you can keep an object in your mouth and crosshairs and a power meter will appear so you can aim and launch.resized 2018 11 24 20 34 31


The next one is a bit trickier to work with, but at least it can fly...
resized 2018 11 24 14 54 57


Without a stretchy tongue or a prehensile tail, this thing can only pick up whatever it can reach with its little bird legs. Hold the mouse button down, and this thing will use one of its talons to try to grab whatever the mouse cursor is on, as long as it's within reach.


resized 2018 11 24 15 17 32


Release the mouse button, and the monster will toss the object in the direction of the cursor. The strength of the throw is determined by the distance between the cursor and the monster. It's not perfect though. It's kind of tough to throw anything upwards. I may need to make some adjustments to it in the future.


Also, I made a trailer, which is already outdated due to slight changes I made to the UI. But it's got music and everything.





0 Comments


Jan, 1st 2018

Update 2018-01-01

0 Comments
It's been over 7 months since my last update. I should probably write a few things about what I've been up to.

Originally Posted: Apr 23, 2017 at IndieDB

Target Practice -- Featuring a New Ability

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Hey everybody! I’m back with a shiny new version of the demo featuring target practice mode and a new ability to mess around with.

Originally Posted: Mar 4, 2017 at IndieDB

Cutscene Animation and a Funny Lesson About Sound Effects Packs

0 Comments
This entry is about a new cutscene I made, and also about why I hate searching for sound effects.

Originally Posted: Feb 5, 2017 at IndieDB

Toon Shading, Steam, and a New Gameplay Video

0 Comments
Thanks for helping my game get Greenlit! Here's a gameplay video showing what the game looks like with a toon shader on everything.

0 Comments
It’s been about a month since my last post, so I thought I should take some time to say a few things about my game and recent developments before people start to think I’ve gone missing.

Originally Posted: Jan 1, 2017 at IndieDB

Another Year, Another Devlog...

0 Comments
I'm updating the demo with some of the latest improvements, and I'm also working on improving the UI graphics.

Originally Posted: Dec 26, 2016 at IndieDB

Greenlight and a New Gamelay Video and Other Fun Things

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Hey, everyone -- I just put my game on Greenlight, so go put on your voting pants and get ready to click any and all buttons that have the word "Yes" on them!

Originally Posted: Nov 27, 2016 at IndieDB

Devlog 2016-11-27

0 Comments
Hello, people. It’s been a relatively productive holiday weekend and I have some new stuff to show (I didn’t update the demo though).

Originally Posted: Nov 21, 2016 at IndieDB

Update 2016-11-20

0 Comments
It's been a few weeks since my last update. Here's a summary of what I've been up to (Bug fixes, mostly. But there's a few new things to show too). Contains GIFs!

Originally Posted: Oct 15, 2016 on IndieDB

Update 2016-10-15

0 Comments
Updated the demo with a new enemy type. I also added the project to Steam Greenlight as a concept and I'm looking for feedback.

Originally Posted: Oct 2, 2016 at IndieDB

Mobile Version Alpha Testing and Other News

0 Comments
A link to opt-in for testing the mobile version from Google Play and a few words about the other bits I've been working on.

Originally Posted: Sept 11, 2016 at IndieDB

Updated Demo.

0 Comments
Added a couple improvements including two new upgrade types and new button graphics for the upgrades menu.

Originally Posted: Aug 11, 2016 at IndieDB

Demo Released

0 Comments
I just released the first playable build. Includes a single scene made just for the demo, with a brief tutorial at the start.

Originally Posted: Aug 20, 2016 at IndieDB

Searching for Sounds

0 Comments
A brief update about my progress so far, and my search for audio clips that don't make me cringe when I listen to them.

Originally Posted: Aug 11, 2016 at IndieDB

Introduction

0 Comments
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason.

Nov, 25th 2018

Update 2018-11-25


A lot has changed since the last update. But writing is hard, so I'll make this brief.


The biggest change since the last article is the two new monsters:


creature2 optimizedcreature3 optimized


These work differently than the original lizard. Instead of having a tail that can grasp things, these creatures both have their own way of picking up and throwing objects.


This guy, somewhat inspired by frogs or whatever, can use its tongue to catch people and pick up cars (That's what frogs do, right?).
resized 2018 11 24 14 34 34



It can then hold an object in its mouth and launch it at enemies. By holding down the mouse button, you can keep an object in your mouth and crosshairs and a power meter will appear so you can aim and launch.resized 2018 11 24 20 34 31


The next one is a bit trickier to work with, but at least it can fly...
resized 2018 11 24 14 54 57


Without a stretchy tongue or a prehensile tail, this thing can only pick up whatever it can reach with its little bird legs. Hold the mouse button down, and this thing will use one of its talons to try to grab whatever the mouse cursor is on, as long as it's within reach.


resized 2018 11 24 15 17 32


Release the mouse button, and the monster will toss the object in the direction of the cursor. The strength of the throw is determined by the distance between the cursor and the monster. It's not perfect though. It's kind of tough to throw anything upwards. I may need to make some adjustments to it in the future.


Also, I made a trailer, which is already outdated due to slight changes I made to the UI. But it's got music and everything.





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