Attack of the Giant Mutant Lizard
Control a giant mutant lizard to eat people, stomp cars, and throw things with your mutant tail which has claws for some reason. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
You can find an early playable demo at GameJolt.
In case anyone's interested in testing the Android version (decent phone recommended -- 4.1 and up required), here is a thing you may want to click on. I'm interested in seeing what devices have an acceptable frame rate as well as any other problems that pop up.
Updated Controls, and Plans for the FUTURE!
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Updated Controls, and Plans for the FUTURE!
People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update.
I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive for everyone.
I also added some support for controllers, but some of the menus may still need you to use the mouse.
I only tested with a XBOX 360 controller, so I don't know if others will work the same way. I still think it's easier to use the keyboard and mouse though. But for those who want to use a controller, the right joystick can be used instead of the mouse. I added a nifty crosshair so you can tell where you're aiming.
You can try the updated controls in the latest version of the demo:
One other new thing is that I enabled Unity's Cloud Diagnostics service, so I'll be able to see all the errors that I'll probably be too lazy to fix.
So what's next for this game?
Despite how short it is, I've been working on this game for a long time, and I can't wait to start working on a new game. But before I do that, I'm working on adding one more monster, and a new map to go with it.
This next one is a giant snake that is able to throw things with its head and swim underwater. That's where the new map comes in:
Since snakes typically don't have legs, I'll need to think of some other attack moves for players to unlock. So far I have one attack.
I've also made an addition to the wildlife.
There's still a lot of work left to do on this though -- textures, AI, fish that stay in the water instead of floating through the air, etc.
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Searching for Sounds
A lot has changed since the last update. But writing is hard, so I'll make this brief.
The biggest change since the last article is the two new monsters:
These work differently than the original lizard. Instead of having a tail that can grasp things, these creatures both have their own way of picking up and throwing objects.
This guy, somewhat inspired by frogs or whatever, can use its tongue to catch people and pick up cars (That's what frogs do, right?).
It can then hold an object in its mouth and launch it at enemies. By holding down the mouse button, you can keep an object in your mouth and crosshairs and a power meter will appear so you can aim and launch.
The next one is a bit trickier to work with, but at least it can fly...
Without a stretchy tongue or a prehensile tail, this thing can only pick up whatever it can reach with its little bird legs. Hold the mouse button down, and this thing will use one of its talons to try to grab whatever the mouse cursor is on, as long as it's within reach.
Release the mouse button, and the monster will toss the object in the direction of the cursor. The strength of the throw is determined by the distance between the cursor and the monster. It's not perfect though. It's kind of tough to throw anything upwards. I may need to make some adjustments to it in the future.
Also, I made a trailer, which is already outdated due to slight changes I made to the UI. But it's got music and everything.